About me...
Curriculum Vitae
curriculum_vitae_1.doc | |
File Size: | 71 kb |
File Type: | doc |
Software knowledge
3D Studio Max
Experienced in character, vehicle, and environmental modelling with knowledge of industry practised workflows and techniques. Good understanding of low and high poly modelling, optimization and topology management, UVW unwrapping.
Pixologic ZBrush
Experience in high poly sculpting (hard and organic surfaces), re‐topology, normal map and displacement map creation, poly painting.
Adobe Photoshop
Experience in digital painting (including concept art and texture map creation), photo-manipulation and enhancements, logo design, tattoo design and GIF Animation sequences.
XNormal
Generating Normal, Ambient Occlusion and Cavity Maps.
Microsoft Office (Word, Excel, Power Point) and Google Docs
Experience in producing technical reports, interactive spreadsheets, interactive slide shows.